This entry was posted on Tuesday, December 2nd, 2008 at 6:07 pm and is filed under articles, world of warcraft. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Enough About Welfare Epics Already!
A.K.A. The dead horse rant of Raiders vs. PvPers
I know, I know. Dead horse, right? I get tired of hearing the term “welfare epics” tossed around so willy nilly, so be prepared for an extra long-winded article. Sure you’ll see a little bias towards the playstyle I am defending, but realize that I actively am involved in both PvP and raiding with my guild, so instead of this being strictly a “Your way sucks, my way is better.” article and refusing to acknowledge the skill and abilities required for the opposing side, I’m actually making a point of showing how they are both very viable ways to enjoy the end-game and get epic gear. And most importantly I’ll be using these comparisons to support the fact that there is no reason for anyone on either side to put down the other since you’ll be able to see how both require hard work and time dedication in order to walk away with purples. There is no welfare system in Azeroth, so enough about welfare epics already.
First of all, World of Warcraft is a game. And as such, should be fun.
How you achieve the fulfillment of fun can be approached from different angles in WoW because thankfully, Blizzard allows us to have multiple playstyles and still be successful in the world of Azeroth and beyond in Outland and Northrend. Typically you hear ranting from two sides: Raiders and PvP’ers. Not everyone in-game fits into just these two very generalized and stereotypical groups because naturally there are people that do both, neither, or just don’t care about the argument or feel strongly either way. This used to be the “Raider vs. Non-Raider” dead horse, but lately I get tired of hearing the raider group complain about PvP’ers and their “welfare epics.”
The phrase “welfare epics” has bothered me because some tend to think that grinding honour and battleground marks isn’t real work, and that somehow in contrast, repeating the same predictable dungeons and bosses over and over and over again to get a drop is real work. I beg to differ. Personally, I think both those that raid and those that PvP work hard for their gear. Why should one group put down another because the way that they get gear is different? Now please note that I am generalizing and stereotyping these two groups, which does not include everyone. Not everyone who is a raider feels this way, nor does everyone that is a PvP’er. I am merely responding to the stereotypical generalization that raiders feel PvP’ers obtain “welfare epics” and that it’s somehow ridiculously easy in comparison to raiding. You’ll find that this article will be a little biased towards PvP’ing, but I raid pretty steadily on a regular basis as well, so it doesn’t mean that raiding is any less viable or that my playstyle is better than yours, because that’s simply not true. Because I actively participate in both scenarios, I am merely pointing out flaws in the “welfare epic” ranters and sharing my opinion, which does not mean I am putting down raiders or the raiding style, nor putting down PvP’ers or the PvP playstyle. Do what you enjoy, in my opinion, just don’t put down others for being different. PvP’ers work just as hard as a raider and vice versa, just in a different way.
The Scenery
While the scenery and playing field of Alterac Valley, for example, is the same every time I load in to a new game, what happens between the Alliance and Horde bases varies each game. The strategies are the same, but they’re not always able to be played out as planned because you’re dealing with a new group of people each time. Each new game can be quite different. Sure there are premades (which are fun), but generally I just queue up into the next available game and am teamed with not only new and different people than last time, but face off against new and different people, too. The scenery is the same, but the gameplay is not always the same. Some games in AV, for example, I am part of the offense and spend more time up north than I do defending down south. But in some games I’m part of the defense. Still in other games I’m part of the stealthed team that guards flags in towers to take them. It’s fun and exciting to go up against new opponents who can all be geared in various ways. Some are easier than others to take down. Sometimes I’ll find myself in a new or strange situation without aid or get into a one-on-one situation that really tests my abilities. Sometimes I succeed and sometimes I fail, but either way I feel a lot more engaged in the content and my role when I PvP than I ever did raiding back on Azeroth or in Outlands. And let’s face it — the walls of the dungeons you run are always the same and the content inside never changes.
Lolskill
In a battleground, the skill and ability of the player I’m up against will always vary but meanwhile in a raid setting, a boss’ AI, skills and abilities will always be the same. The same strategy will always work on a raid boss once it’s figured out. It definitely can be hard and/or challenging when you encounter a boss for the first time because it may take coordination and plenty of focus to get the strategy down, but once you figure it out and can execute the strategy properly, it won’t change. You must stand here and do this in phase 1, rush here and avoid this in phase 2, and then in phase 3 do this and voila. Rinse and repeat week after week, day after day. It can bore me to tears, which is why I partake in a balance of raiding and PvP’ing. In a battleground setup, it’s never the same. It’s always different people all over the map and no two games are ever exactly the same. You may think you have a strategy for AV down, but since the intelligence and responsiveness of your enemy (and even your own side) is another living, breathing, thinking person, you can’t always rely on your strategy working every time. And unless you’re in a premade, you can’t guarantee that everyone on your side will follow your same strategy so you may have to improvise there, too. You have to be prepared to change things up as the situation changes. That will never be an issue in an instance after you’ve run it a few times and know what to expect, so please don’t tell me that it takes MORE skill to raid than it does to PvP. 99% of the time, your guild is NOT developing the strategy for the first time on the boss you’re up against, and instead you are looking up the strategies on other sites or learning from others who have downed the boss before you. That’s just how it goes. There are a slim number of guilds out there who are truly premier and who down bosses first and develop the strategy that becomes mainstream for the rest of us. And again, the boss you’re up against may be difficult to coordinate and pull off initially because it’s new to you, but once you know how and have practiced it a few times, it becomes second nature and you’d be able to do it in your sleep because how the boss responds will never change. I honestly feel like I could perform the Safety Dance from Heigen the Unclean in Naxxramas in my sleep at this point. Both raiding and PvP’ing take some skill to pull off successfully, but that doesn’t mean one requires more skill than another. They’re just different types of skills applied in different ways. So to say one takes more skill than the other is just wrong.
When I raided on my Warlock I could almost fall asleep sometimes, literally. Ok, we’re on this boss. Dot 1, Dot 2, Dot 3, etc. Pause. Check debuff timers. Refresh Dot 1, Dot 2, Dot 3, etc. when they expire. Sit and wait 20 minutes to distribute loot, take bio breaks, and get prepared for the next set of pulls and boss. Go over strategy just in case. Sometimes the most exciting part of a raid that occasionally would change from raid to raid for me was whether I was the ‘lock putting on Curse of Shadows or Curse of Elements. Then they took that away from me! These days I play my Druid healer and it’s a totally different story. I am not paying as much attention to the fight itself but moreso to the health of my peers. I of course have to pay attention if I don’t want to die in the slime or stand on the smoky black circle, though, but I find it more challenging and enjoyable as a healer. And thankfully, Blizz has reduced the number of trash pulls these days compared to what I remember in old school raids. However, sometimes my problem with raiding all the time is that in a raid 9 other people or 24 other people are either waiting on me or I’m waiting on them to get anything done in a raid group and I have to rely on all of those other people in order to accomplish anything or progress. Sure I rely on 39 others in AV to get things done in that battleground, but since the games are quicker and shorter and the queue can pull from a pool of people that spans across several servers in our battlegroup to form a raid group at any time of the day or night, I am never at a loss to find others to play with or against. The difference is that it’s on MY time and MY schedule. If I can only play for a half hour, I can and also can still progress myself. If I join a queue and then something comes up and I need to leave the queue for a bit, I can. There will be plenty of people and a spot for me in a battlegroup in 2 minutes, 5 minutes, or an hour from now when I’M ready.
Let’s Talk About Time
Both raiding and PvP’ing in battlegrounds take a lot of time. Regardless of which route you choose, expect to spend hours and hours at either/or. Raids could swallow up an entire afternoon and you may not come home with any loot to show for it. While some argue that fact is why it’s “so hard” to raid and why raiding loot should be regarded as more work than PvP loot, I disagree. Raiding itself isn’t hard. Like I said, the strategy on x boss never ever changes. He won’t suddenly grow a brain and react differently than the last time you downed him. Once you’ve done it a few times, he’s on farm status anyways. Each role does the same set of button smashing and you’re done. It just takes hours of your life away in one big chunk vs. PvP’ing, which takes hours of your life away in smaller, more manageable and bite-sized chunks. Even an epic Alterac Valley game is only around 30 minutes these days. And when the game is over, you can break for as long as you need and not have to worry about other people waiting on you or you having to wait on others in order to get back into the action. You play and work at your progression on your own schedule unlike the rigid raiding schedule that you may be forced to commit to in order to be a part of a typical high end raiding guild. Some folks find it hard or ridiculous to be required to commit to a block of time that can span several hours at a time, week after week, sometimes several days a week, to a raid schedule for a video game. They shouldn’t be punished because their playstyle is different. Perhaps they would rather put in their hours and hours in a different way that is more fun and manageable for them. There should be nothing wrong with that. Again, whichever route you choose, you will have to spend hours and hours in able to reap rewards so neither option is an “easy” way out.
Drama, onoes!
I’ve found in my past raiding experience when you are in a high-end raiding guild there tends to be too much drama about who gets what loot, and DKP systems are another topic I could go on and on about. There’s always threads on the forums agonizing over loot and organizing a large and competent group is way too much hassle for the effort required to sit and stare at the same dungeon walls all day, in my opinion. That doesn’t make it wrong if that’s what you enjoy doing, but don’t put down the PvP playstyle or the gear people get from playing in a way that is fun for them just because it’s different than how you have fun or how you get gear. As a raider I’m in a guild whose schedule is pretty relaxed; we do heroics on a daily basis and fit in Naxx/Obsidian Sanctum/Vault of Archavon at some point in the week. But if we can’t make it, then we can’t make it. We don’t have a DKP system and we roll on things if we actually need them, greed otherwise. It’s very simple and close-knit and I prefer it that way. Let’s be honest: with instance raiding, putting the group together and getting everyone to log on at the same time to do said instance is more difficult than actually doing the instance itself once you know the strategies, not to mention keeping tabs on keeping a huge, well managed guild in check. There is no arguing over loot in PvP because there’s enough gear to go around as you save for it. You show up and you do your job and enjoy killing the enemy and eventually you are able to obtain good gear to help you continue to do what you enjoy even better. That sounds an awful lot like raiding. You show up, do what you enjoy to obtain good gear to help you continue to do what you enjoy even better. What’s the problem here?
AFK’ers
You have them on both sides. Honestly, AFK’ers in battlegrounds suck, but I know that we’ll always have a couple, and I know that the enemy team also has a couple. It balances out. They suck, but who cares. They will progress slower because they aren’t out in the action getting their own kills on top of the bonus honour for winning a match or capping bases and towers. They will always end up with the minimum. In comparison to raiding… well, like it or not, it’s way too easy, especially on farm status raids, to AFK (or semi-AFK at the very least) and put someone on /follow. Occasionally push a button or two to do your one role within the raid, much like pushing a button or two to enter and queue for battlegrounds before you AFK. I could go make a sandwich and watch an episode or two of my favourite television show while raiding on my Warlock and only pay half attention in some farm status raids. That doesn’t mean I do or did, but it was possible because I know of people that did and are proud to tell you that they still do. Some even argue that raiding is more like only needing one person to have a clue and the other 9 or 24 or 39 just put them on /follow to get handed epics. If you are conscious enough to /roll for items or push a button or two as needed, you’re golden. Now this mostly applies to the old school raids like MC where it would literally take a good 20 minutes in between pulls sometimes, which means people with short attention spans would semi-afk through things because it was such a big group. Now playing a healer, I of course have to be on the ball the entire time — but some DPS could semi-afk if all they’re doing is pelting the boss with damage from afar. And some of the fights in Naxx require a lot of movement and coordination so AFK’ing in there isn’t really possible yet ;) I couldn’t possibly stop and go make a sandwich and watch TV while in the midst of a battleground because I’m too busy fighting off the enemy that’s coming at me from all sides constantly. The difference is that in battlegrounds the battle is unpredictable with so many different people versus the artificial intelligence of NPCs that is predictable. In a farm status instance you know exactly what is going to happen next, exactly how to take down x boss, and it’s easy to do something else while you’re raiding because you’ve done the same exact thing hundreds of times now. How is that harder than live action PvP that is constantly moving and changing? While AFK’ers and semi-AFK’ers suck, they will always be there. They’ll be in your battlegrounds and they will be in your raid groups, guaranteed. That doesn’t mean that everyone does it, but those people that claim people just AFK in battlegrounds to grind honour and do nothing need to realize that there are people /afk in their raid groups getting handed epics for being competent enough to use /follow, too. If you can manage to show up three times a week at a specific time and use these three DoTs, you get handed epics is the counter to those who feel EVERYONE who PvPs just AFK’s their way through it. Does EVERYONE in your raid AFK? No. Then it’s just as unfair to say that EVERYONE who PvPs just AFK’s their way to epics.
I haven’t even touched on arena teams yet. Up until this point, my PvP discussion has centered around those who run battleground games such as Alterac Valley or Arathi Basin. Let’s look at arena teams. There’s no WAY you can AFK in those. The same rules as battleground setups apply: you’ll be up against new and different opponents each time, making you actually have to think in order to be successful instead of applying the same strategy to the same AI boss every time. Typically if you’re on an arena team you’ve got some PvP experience under your belt and most likely somewhat decent gear. It’s not always the case, but when you first start your PvP career you tend to do battlegrounds to learn and get some decent PvP gear so that you’ll be successful in an arena team. It’s like your second year of college. The first year you were in those general classes with huge masses of other people so it was easy to blend in with the crowd and you didn’t have to be absolutely top notch, but you were learning so you could be better down the road. Everyone starts here, just like everyone starts out in greens in battlegrounds and raids and work their way up to more difficult raids and more difficult encounters to get better gear. Now you’re in your second year of college and you’re in those smaller classes with like 10 other students in it with you. There’s nowhere to hide and you’ll be responsible for doing really well at your part or it’ll be obvious. Arena teams are like that. You CAN’T AFK your way through arena teams, and that’s where the best PvP gear comes from. Some people throw a fit because they feel that arena rewards should be based on winning games and that team members should only get rewards or honour if they win a game vs. getting points no matter if you win or lose. Let’s look at that from a raiding point of view for a moment. Think about the first few times you tackled Kara. Were you successful on every boss the first time? (I.E. did you “win” the battle when you went up against each boss every time?) No, you did not. BUT, you still managed to come out of the instance with some loot because loot drops from more than just bosses. There’s always the blue or green items or recipes or other items that drop from even trash mobs that reward you or that you can sell for profit. You may not have “won” up against every boss, but you did leave with loot nonetheless or were able to maybe complete a quest you had at least, which rewards you with gold or reputation; perhaps even a badge or two. Possibly even experience, which is something that PvP’ers cannot get from doing what they enjoy.
Badges Badges Badges Badges, Mushroom Mushroom!
And since I mentioned badges, I can’t help but notice that doing heroic runs or “badge runs” seems an awful lot like farming battleground marks for gear. Now that the badge system has been established, those PvE raiders who are acting as elitists no longer have the high ground to put down PvP’ers because it’s the same basic system of grinding out badges/marks for gear. The marks versus badges may seem like it’s easier as a PvP’er, but you have to factor in that you need boatloads of honour on top of the marks requirements. Let’s also remember that raiders are typically running the same instance with the same predictable bosses over and over and over until they can do it in their sleep while PvP’ers are always up against new opponents that can think for themselves, making the game never the same. Let’s say that you run Kara a few times and let’s even say you weren’t one of the lucky ones that got a sweet drop. You still get badges each run which are turned in to the badge vendor for epic pieces. So just by running a raid that you know like the back of your hand you get badges, much like by running a battleground you get marks. PvP’ers are doing just as much work for those rewards, though, because they also have to kill the enemy, capture bases and win battleground matches for bonus honour because their rewards require both honour and marks to obtain. This seems a little more balanced when you compare that it takes 75 badges to get a PvE belt, for example, and only 40 marks in a battleground plus several thousand honour points together for a PvP belt. It’s a relative exchange or tradeoff. The number of marks needed is less than badges needed which then makes people assume that it’s “easier”, but what they’re forgetting is the necessary honour needed, which can take several days and runs to collect just like it takes several days and runs to gather the necessary number of badges in a raid. It’s very easy to obtain marks in battlegrounds because you get at least one even if you lose; the part that takes the most time is collecting honour. As a raider if you do your heroic daily, even if you aren’t successful against EVERY boss in the instance, by at least completing the quest you will walk away with a couple badges, too. So in that respect, I still don’t see how PvP gear is easier to get or more “welfare” than raiding.
The above paragraph is a bit outdated since in Wrath of the Lich King you don’t need marks to accompany your PvP gear purchases. However, the honour currency required to purchase items has increased severely. For example, the level 70 PvP epic rings cost 19,000 honour and a handful of specific battleground marks. In Wrath, the level 80 PvP epic rings costs 38,000 honour. No marks required. But since the honour requirements have been raised significantly, I still feel it’s fairly balanced. The following paragraph makes references to Karazhan which is outdated as well and the cost for PvP items referenced has changed since marks aren’t required but the honour required has increased, but the paragraph still can be applied to Naxxramas and beyond.
A full Kara badge run gleans 22 badges or so. That is roughly a third of what you’d need for a piece that requires 75 badges. And it will take you several hours to achieve that third, maybe less for a guild with Kara on farm. It takes me several hours of running non-stop AV matches to gain 4-5k honour, roughly a third of what I’d need for a typical 15k honour item. That seems fairly balanced to me. I may still need to run some more AV matches for marks if I am a few marks short, just like a raider may need to run a heroic or do the daily if they are a few badges short. Now of course, some PvP and PvE items cost more or less marks and badges, respectively. Perhaps I am going for a 40k honour item or you were going for a 100 badge item. In terms of time and effort, they’re scaled pretty close. Someone who AFK’s in the battlegrounds for those several hours will not have netted as much honour as I because they won’t have their own kills and caps’ worth, just bonus, while a semi-AFK raider conscious enough to loot at each boss or turn in the daily afterwards will net just as many badges as his 100% attentive raiding buddies. They may even still get phat loot drops on top of badges at each boss, too, which is something a PvP’er isn’t going to get. Now I realize that Kara is a once-a-week run only, so you can only get 22 badges a week from Kara, HOWEVER, Kara is not the only way to gain badges. There’s always the heroic daily which gives you extra badges on top of the badges you get from each boss, and the option to run heroics to your heart’s content, which can only require 4 other people to do. And the heroic instance runs don’t take as much time as a full Kara run. By running so many Karas or other heroics you will not only gain badges, but over the course of time to gather the y number badges you need for x piece, you will no doubt get a lot of other epic loot drops in those instances as well. PvP’ers have no way to get extra epic drops while in battlegrounds. Thus you stand to gain a lot more cash from raiding than you will from PvP’ing. A raider’s trash loot can sell for several gold, even grey items, while a PvP’ers trash loot that actually makes it out of the battleground with them consists of grey items like sleeveless t-shirts or worn running shoes that will maybe net them a single silver each. Now while a raider can argue that the gold he “makes” in dungeon runs goes right back into the dungeon by way of stocking up on healing pots, flasks and repairs, a raider still stands to make more cash by running dungeons even after all of that because the opportunity with epic drops is there. Some items that drop in instances can sell for several thousand gold, giving you a profit above and beyond getting pots for your next run or repairing. I still have repair costs when I PvP for several hours at a time, they’re just not as hefty as a raider’s repair bill. Then again, I make absolutely no cash PvP’ing. (With the exception of those 1 silver worn running shoes that I may see one or two of in an entire day’s worth of battleground goodness.) Now, IF I do both the Nagrand PvP daily AND the normal battleground daily I could make approximately 24 gold combined and approximately 700 bonus honour points. However, a raider can do the daily instance and make 16 gold from it, and then another 25 gold from doing the heroic daily as well. That’s around 17 gold more that a raider makes than a PvP’er by doing the dailies for their preferred end-game playstyle, which doesn’t include loot or vendor trash they sell afterwards. I’m not complaining since I enjoy PvP I’d do it regardless of the rewards, but those who complain as a raider that it’s so much easier to get gear as a PvP’er need to see that their opportunity to make more money (which in turn means they can afford more things such as enchants for their gear) and get more gear faster is so much richer than a PvP’er who stands to ONLY gain honour and marks from doing battlegrounds that can be turned in for gear, with no chance for extra epic item drops. But again, I realize it costs a raider more to do instances than it does for a PvP’er in terms of repairs, pots, etc. (boy do I know), but I still don’t think the difference is that great. It seems to scale appropriately with what you’re doing. I mean, people do buy pots and flasks and whatnot, too, in order to boost themselves and do well in battlegrounds just like a raider buffs up for an instance run.
Editor’s Note: I realize that my article is a bit “behind” as far as dungeons and such since Wrath of the Lich King is out now. However, the principles still apply as there is still a heroic badge system for end-game level 80 instances as well as stone shards when your faction has control of Wintergrasp.
Anyway, because there’s more than one way to play the game, there should be more than one way to gain good gear. You shouldn’t put down one style or another or one method of getting gear over another because both methods described in this article require a lot of time and dedication to obtain. Whether the time dedicated is all in one big chunk three times a week or split up into several half hour chunks each day of the week shouldn’t matter. Now while my article is obviously biased for PvP’ing and asking raiders to stop referring to PvP gear as “welfare epics”, I personally participate regularly in both raiding and PvP and understand both sides of the coin. I don’t care way or the other how YOU like to play, and nor should you care how others like to play. This article is in response to those who put down PvP gear as “welfare epics” so that I can counter and share my disagreement with that statement, but it’s not meant to put down the PvE/raiding playstyle because it is a completely viable and popular way to play the game and one of the ways I enjoy playing in the end-game, too. Play how YOU want to play and don’t worry about the gear others have because they play differently than you. WoW is a game and as such, is meant to be fun. Fun for you may be reached in a different way than someone else, but it shouldn’t matter in the end if everyone is enjoying what they do and getting rewards for doing what they think is fun.
Articles may not be republished elsewhere in whole or in part without permission. Feel free to link directly to this post. ©2005-2008 by Lesley Karpiuk (Toque of pinktoque.com)
Leave a Reply
Site Menu
About
Toque's Articles
- Children’s Week 2009 Guide
- Enough About Welfare Epics Already!
- Challe’s Home for Little Tykes
- Children’s Week 2008 Guide
- Vacation to Shatterspear Village
- The Way to a Murloc’s Heart is…
- “Just a Shadow Priest”
- The Art of Fishing in Azeroth and Beyond
- The Sprite Darter Pet Quest
- Toque’s Beginner’s Guide to WoW
- Toque’s Guide to Instancing
- Betray Neriak for Qeynos
- Betray Freeport for Qeynos
- Draenei Mage Level 10 Quest Guide
- Draenei Hunter Guide: Level 10 Taming Quest
- Healthwii Gaming
- My Wii Review
- Hallow’s End ’06 Walkthrough
- Accurate Murloc Translator
- Just Because I’m Low Level…
- Review: Making a Plush Murloc
- WoW Easter Egg Explorations
- Video Game Violence
- Gnomes as Healers
- The Gnome Druid Movement
- WoW Fitness Program Part B
- Toque’s WoW Fitness Program
SW:TOR Characters
WoW Characters
Follow Me

"Funny, I was thinking of you! RT @CapSteveRogers: That M&Ms commercial was for @geeksoap. #WiggleWiggleWiggleWiggleWiggle"
"Happy Superbowl and early Valentine's to us: we bought a Dyson. http://t.co/ZRy7YTaO"
"So ya, I think Liam needs a fedora. http://t.co/k5qqqc9C"
Blogroll
Links
- Aion Online
- Ask a Jedi
- Curse Gaming Addons
- El’s Anglin’
- EVE Online
- Gamespot
- Guild Wars
- Guild Wars Guru
- Guild Wars Wiki
- Nintendo Wii
- Raptr
- Rift
- Rift Beginner KFGuide
- Rift Official Forums
- Rift on ZAM
- Rift Podcast
- Rift Shard Status
- Rift: Telarapedia
- Star Wars Galaxies
- Star Wars: The Old Republic
- SWTOR Spy Database
- SWTOR: Port Nowhere Forums
- The Azeroth Advisor
- TOR Syndicate
- TORhead
- TORWars Online Magazine
- World of Warcraft
- WoWHead
Categories
Raptr
